using System;
using System.Text;
using System.Net;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Items
{
	public class SkullPileAddon : BaseAddon
	{
		[Constructable]
		public SkullPileAddon()
		{
			AddComponent( new AddonComponent( 6872 ), 1, 1, 0 );
			AddComponent( new AddonComponent( 6873 ), 0, 1, 0 );
			AddComponent( new AddonComponent( 6874 ), -1, 1, 0 );
			AddComponent( new AddonComponent( 6875 ), 0, 0, 0 );
			AddComponent( new AddonComponent( 6876 ), 1, 0, 0 );
			AddComponent( new AddonComponent( 6877 ), 1, -1, 0 );
			AddComponent( new AddonComponent( 6878 ), 2, -1, 0 );
			AddComponent( new AddonComponent( 6879 ), 2, 0, 0 );
		}

		public SkullPileAddon( Serial serial )
			: base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (byte) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadByte();
		}
	}
}